Jun 6
Game. State - The Shape of the MMO Landscape - part I

Recently I have been exploring options beyond the Worlds of Warcraftz. I have dabbled in Internet Spaceships and now World of Warhammer Online. All of which got me thinking about the MMO industry; where it’s come from and where it’s going.
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Apr 24
BlitzMax BASIC: #3 (Graphics)
It’s nice to finally get to this article. The Commodore 64 article was a lot tougher to write, this is like candy in comparison.
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Apr 24
C64 BASIC: #3 (Graphics)
The Commodore graphic modes have more in common with the Atari computers than anything else. While the Commodore machines were developed independently, they were also designed to directly compete with the Atari machines in the exact same market niche. As the graphics and sound chips were being developed, they kept in mind that they had to be at least as good as Atari, if not better.
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Apr 13
Apple BASIC: #3 (Graphics)
This is an easy one. Apple graphics may be primitive compared to the Atari and Commodore machines, but there are fairly full graphics commands available to the user.
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Apr 13
Atari BASIC: #3 (Graphics)
To be honest, I’ve been putting off writing this installment, simply because it is going to be a lot of work for me. The Atari, Commodore and Apple machines all have graphics capabilities, but each of them have very different ways of actually doing it.
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Mar 14
Live. Breathe. WoW. - Can Blizzard outdo their own Wrath?

This column marks the beginning of something a little closer to my current gaming climate. Being that I am totally enamoured with everything WoW at this time I felt I should focus my writing in that direction also.
In that regard you can expect to see my various rantings and ravings on whatever random WoW thought slides through the weary gears of my addled brain. So without further ado (or mindless droning), let me get to this article’s topic: what can we expect from the next WoW expansion?
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Mar 13
Silicon Seductions- BlitzMax (Part 2)
Logic Controls
At long last, we have reached the final part in our logic series. We definitely saved the best for last, too… BlitzMax has a full compliment of logic controls, allowing for many programming possiblilities.
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Feb 27
Silicon Seductions: The 6502, simplified
It occurred to me that we’re rushing headlong into more advanced programming topics; just getting simple graphics up on the Commodore, for instance, pushes us to learn how a machine actually works. So this following article is for those people who don’t understand what memory is, or what a processor is, etc.
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Feb 26
Silicon Seductions: C64 BASIC (Part 2)
Logic controls
Sorry about the delay posting this, I’ve been slacking lately. Although it’s been finished for a while, I’ve been writing the next installments in this series and I’ve forgotten to post this.
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Feb 13
Half-Lives and Portals
After seeing this video linked on ShackNews, I got thinking about Half-Life, which is definitely one of my favourite videogame series of all time.
Then I got thinking about Portal, the Valve side-project that became a cult-hit. Without ruining the story too much (and if you haven’t played Portal, you really owe it to yourself to do so), I will say that there is definite possibility of the two series converging in Half-Life 2: Episode 3.
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